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Jan 02: 06:47
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Nov 27: 12:30
I think you can join every race apart from the events which take place at the Rockingham track.

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Nov 23: 14:03
Hi, I am new here, and I have some questions.
Which near races are for S2 licence and how to join them?


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Absolute Beginners Racing League :: Forums :: About this site/forum :: Bug report/Feedback
 
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Texture error
Moderators: winDOS, Starbert, Mazdarati, Yisc[NL], Riel, weefelly, postal, Black13, Ponty, Gutholz, Aeropunk, youliftyoulose, Mondbrot
Author Post
Mazdarati
Tue Nov 18 2014, 07:12pm

Registered Member #89
Joined: Sun Jun 01 2008, 09:58am
Posts: 2637
Since yesterday when selecting the FZ5 or FZR in the garage I'm getting the following error:

Invalid texture FZ_Texture - Not a power of two
Can't open : FZ_Texture


The interiour of both cars is completely white:



Does anybody maybe have a solution?

[ Edited Tue Nov 18 2014, 07:14pm ]
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pmw
Tue Nov 18 2014, 07:23pm
Registered Member #1498
Joined: Sat Jul 28 2012, 05:25pm
Posts: 85
Try to restart your LFS. This happens randomly, known bug. Maybe it will be fixed in S3. Can't wait for it! Maybe it comes in this christmas? I'm sooooo excited.
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Gutholz
Tue Nov 18 2014, 08:17pm

Registered Member #595
Joined: Sat Jan 09 2010, 10:48am
Posts: 869
Could be random bug that LFS just "forgot" to load those textures.
The FZRs in this gallery: https://www.lfs.net/forum/thread/86323 also have white textures on the sidepod things.

But the message hints to something else:
Do you use some texture pack? (because I think that is not the original wheel hub either?)

"Not a power of two": in graphic programming textures must be of special dimensions.
Some custom textures are made bit badly...(for example some also miss mip-levels which means LFS has to generate them on loading = longer load times)
Maybe with last patch LFS checks textures more strictly and refusing to load them if it sees a problem..
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Mazdarati
Tue Nov 18 2014, 08:29pm

Registered Member #89
Joined: Sun Jun 01 2008, 09:58am
Posts: 2637
Yes I am using content from a texture pack, but I'm doing so since 2008 or 2009 or so. Never had problems. Maybe it's something with the newest patch as you said.

Do you maybe know in which folder the textures are saved? I looked but can't seem to find it. I'm pretty sure I didn't delete the original files, just named them differently.
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DataFi
Tue Nov 18 2014, 08:35pm
Registered Member #1699
Joined: Wed Feb 26 2014, 06:04pm
Posts: 9
That FZ_Texture is in LFS\data\dds folder. you should find most textures in that folder
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akubosaan
Wed Nov 19 2014, 11:31am
Registered Member #1494
Joined: Mon Jul 23 2012, 10:53am
Location: Tangerang Selatan, Banten, INA
Posts: 92
Mazdarati wrote ...

Since yesterday when selecting the FZ5 or FZR in the garage I'm getting the following error:

Invalid texture FZ_Texture - Not a power of two
Can't open : FZ_Texture




I guess you got the FZ textures from this hi-res pack. It has incorrect resolution (460*460). I converted it to correct one (512*512).

fz_texture.zip

Since version 6G, LFS stricts the textures resolution. I had a problem with a custom Autocross uni_sign texture being not square ("Invalid texture AC_uni_sign - Not square"), so I had to revert it to original (but there's a good reason as the custom sign says "Royal Hospital").
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Mazdarati
Wed Nov 19 2014, 05:43pm

Registered Member #89
Joined: Sun Jun 01 2008, 09:58am
Posts: 2637
akubosaan wrote ...

I converted it to correct one (512*512).

fz_texture.zip


Works like a charm! Thanks everyone!
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