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youliftyoulose
Jan 02: 06:47
Happy New Year!
Mazdarati
Jan 01: 15:43
Happy New Year everyone!
youliftyoulose
Dec 27: 00:55
Merry Christmas!
M@CI3K
Dec 24: 21:32
Merry Christmas guys!
Mazdarati
Nov 27: 12:30
I think you can join every race apart from the events which take place at the Rockingham track.To join you just have to join the server on time. You can find the password for the server below this chatbox.
Good luck!
LordPack48
Nov 23: 14:03
Hi, I am new here, and I have some questions.Which near races are for S2 licence and how to join them?
Mazdarati
Nov 20: 18:45
The password is below this chatbox. It is 'practice'.
Immate_
Nov 20: 18:33
when is it gonna be posted?
Immate_
Nov 20: 18:25
thanks
Typowy_Hondziarz
Nov 20: 18:13
yeah under chatbox
View all posts (5581)
Absolute Beginners Racing League :: Forums :: About this site/forum :: Bug report/Feedback |
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Texture error |
Moderators: winDOS, Starbert, Mazdarati, Yisc[NL], Riel, weefelly, postal, Black13, Ponty, Gutholz, Aeropunk, youliftyoulose, Mondbrot
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Mazdarati |
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Registered Member #89 Joined: Sun Jun 01 2008, 09:58amPosts: 2637 | Since yesterday when selecting the FZ5 or FZR in the garage I'm getting the following error: Invalid texture FZ_Texture - Not a power of two Can't open : FZ_Texture The interiour of both cars is completely white: Does anybody maybe have a solution? [ Edited Tue Nov 18 2014, 07:14pm ] | ||
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pmw |
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Registered Member #1498 Joined: Sat Jul 28 2012, 05:25pmPosts: 85 | Try to restart your LFS. This happens randomly, known bug. Maybe it will be fixed in S3. Can't wait for it! Maybe it comes in this christmas? I'm sooooo excited. | ||
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Gutholz |
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Registered Member #595 Joined: Sat Jan 09 2010, 10:48amPosts: 869 | Could be random bug that LFS just "forgot" to load those textures. The FZRs in this gallery: https://www.lfs.net/forum/thread/86323 also have white textures on the sidepod things. But the message hints to something else: Do you use some texture pack? (because I think that is not the original wheel hub either?) "Not a power of two": in graphic programming textures must be of special dimensions. Some custom textures are made bit badly...(for example some also miss mip-levels which means LFS has to generate them on loading = longer load times) Maybe with last patch LFS checks textures more strictly and refusing to load them if it sees a problem.. | ||
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Mazdarati |
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Registered Member #89 Joined: Sun Jun 01 2008, 09:58amPosts: 2637 | Yes I am using content from a texture pack, but I'm doing so since 2008 or 2009 or so. Never had problems. Maybe it's something with the newest patch as you said. Do you maybe know in which folder the textures are saved? I looked but can't seem to find it. I'm pretty sure I didn't delete the original files, just named them differently. | ||
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DataFi |
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Registered Member #1699 Joined: Wed Feb 26 2014, 06:04pmPosts: 9 | That FZ_Texture is in LFS\data\dds folder. you should find most textures in that folder | ||
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akubosaan |
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Registered Member #1494 Joined: Mon Jul 23 2012, 10:53amLocation: Tangerang Selatan, Banten, INA Posts: 92 | Mazdarati wrote ... Since yesterday when selecting the FZ5 or FZR in the garage I'm getting the following error: Invalid texture FZ_Texture - Not a power of two Can't open : FZ_Texture I guess you got the FZ textures from this hi-res pack. It has incorrect resolution (460*460). I converted it to correct one (512*512). fz_texture.zip Since version 6G, LFS stricts the textures resolution. I had a problem with a custom Autocross uni_sign texture being not square ("Invalid texture AC_uni_sign - Not square"), so I had to revert it to original (but there's a good reason as the custom sign says "Royal Hospital"). | ||
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Mazdarati |
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Registered Member #89 Joined: Sun Jun 01 2008, 09:58amPosts: 2637 | Works like a charm! Thanks everyone! | ||
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